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      Using the Language Builder App with Picture Bingo

      Lindsey Dunn, Ed.M. By Lindsey Dunn, Ed.M. | 8/30/14 4:51 PM | Blending Hands-on & Digital Activities | 0 Comments

      Lesson Description

      Students will use the “Picture Identification” activity within the Language Builder app to call out the bingo prompt.  

      Goals and Objectives

      • Identify and label familiar objects
      • If playing in a group, confidently call out bingo prompts
      • Matching bingo prompt to pictures on their playing card.



      Language Builder App:

      • Open the app and click on “Activity Setup” in the top right hand corner
      • Select “Picture Identification” on the right
      • Select word list and click on categories.
      • Select the topic that matches the physical bingo game (i.e. if you have the Everyday Object Bingo set select Everyday Objects) 

      Physical Materials: Pass out bingo cards and markers.


      If playing individually

      Depending on the level of the child, you can work on different skills. If they are working on identical matching, when the picture come up on the screen teacher can provide the label (prompting child to repeat) and child will find the picture on their bingo card. If they are working on expressive labeling then they can do both jobs, call out the picture AND find it on their card.

      If playing with a group

      Students can take turns being the Bingo caller and using the app


      To add additional level of difficulty, students can provide a description of the object rather than the name when they are the bingo caller.

      Students can also work in pairs with one bingo card for additional support.

      You read about using the language builder app with picture bingo, now see how you can use the Language Builder app with the Language Builder card set. Read more.

      Lindsey Dunn, Ed.M. Lindsey Dunn received her BS in Applied Learning and Development from the University of Texas at Austin with a specialization in literacy and teaching English as a second language. After graduating, she began teaching in an inclusive kindergarten setting in Katy Independent School District, a leader in educational technology implementation. During her time as a teacher, Lindsey worked on modifying various educational technologies to meet the range of needs of her younger learners. In 2013 she completed her Ed.M at the Harvard Graduate School of Education with a focus in Technology, Innovation, and Education. Following her time at Harvard, she completed a graduate school fellowship with Education Pioneers, a program geared towards training leaders to transforms the education section. As an Education Pioneer Fellow, Lindsey worked with STEMscopes, a science curriculum publisher, based out of Rice University in Houston Texas. During her summer she facilitated over eighty-five prekindergarten through twelfth grade teachers through the training and development of a new curriculum based on the Next Generation Science Standards. Lindsey has also consulted with large educational publishers and video game designers on effective learning design.

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